The World of Xyg

Xyg is home to many diverse cultures & people, was forever changed when the "other-worlders" crash landed on Muerr. These refugees from the planet, Cynn altered the trajectory of this world.

The Dungeons of Muerr were created to hide dangerous technology that Xyg was not yet, nor ever would be, ready for. What lay in the Dungeons was a secret, guarded by the Old Tree and the Monks of Muerr, unknown to the rest of Xyg.

Many people from the across the lands travelled to Muerr to attempt to uncover these secrets, and ventured into the Dungeons. 

These are the stories of this land.

Into the Dungeons - Projects

Edith Ryder and her son were not meant to spend their days on the planet of Cynn. Instead, their adventures lay on the distant world of Xyg.

Origins is where it all begins.

Queen Mel invented the game of Machinata. A game of strategy where two opponents go head-to-head and battle to conquer the other.

Azrae, the Guardian of Souls, and her companions travel through the treacherous deserts of Aiere to battle an ancient evil that threatens their land once again.

The Sands of Chaos RPG allows you to play through Azrae’s adventure through the deserts of Aiere on her quest to defeat the Sand King.

Muerr

The Continent of Muerr. Home to the Monks of Muerr. Guardians of the Old Tree.

The Old Tree

Keeper of Secrets and Guardian of the Dungeons of Muerr.

The Monastery

Home to the Monks of Muerr.

The Dungeons of Muerr

Created shortly after the arrival of the "other-worlders". Buried deep within them is knowledge too dangerous to unleash.

Dreamboat

Adrian Ryder had dreamed of traveling the stars. Not content on his home world of Cynn, Adrian wondered what else was out there, waiting to be discovered. 

Dreamboat is his song.